Very nice (and welcome) words to read. Hearing ‘the egg’ worked will most definitely put a broad smile on the face of a certain colleague.
This is one of Gametrailer.com’s videos for The Chronicles of Spellborn. It’s a rather strange sensation to see something you have worked on for over a year suddenly pop up as if it were an actual product. Very odd, in a good way.
You can hear Matthew Florianz (audio) talking while Pierre-Yves Deslandes (PR) handles the controls.
This article was previously published in Dutch at games blog Bashers. What follows is the English translation and edited version of said article.
How you control a game defines the entire experience. Control is the only thing you can rely upon with the game world, so it would be rather efficient if the controls matched your expectations exactly. PixelJunk Eden (PS3) for PlayStation Network presents itself as a simple platform-title. But it doesn’t exactly have the controls to match that ‘simple’ approach…
For some reason PixelJunk Eden (PS3) is causing a whole set of different reactions than I expected. Personally I love the game, though I did reminisce a bit about its controls on Bashers (NL).
The weird thing seems to be that a lot of players in my gaming sphere not only think the controls are weird (they are), but also inconsistent. Which in my opinion is way off the mark.
Sure, there’s this thing with hitting X once or twice, but once that is learned no other control problems present itself. And yet, players seem to think the game is buggy with their Grimp not holding onto plants or even having his own mind about your control-input.
And here I was thinking that together with Braid (X360), this game would reinvigorate the platform genre. Seems Braid is the only one allowed to.