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Archive for August, 2010

Dutch Still Life In Plastic

I remember my cousin Richard Kuiper explaining the idea to me. I thought it was weird to say the least, but at the same time it made sense: using plastic baubles to recreate a classical still life. When that idea became reality the result was rather striking. It seems I was not alone in that [...]

Puzzle Dimension Is A Sequel

To me at least. On the PlayStation (or PS One if you are up to date with Sony’s trademarks) there was this beautifully simple yet mind-bending puzzle game called Kula World. It never received a sequel. So initially, I was kind of offended to find ‘some idiot copying Kula World,’ under the guise of Puzzle [...]

Seregrin Carnyxian – Master Adept

At one point during TCOS development we created the Discipline Masters, a set of the Enclave’s greatest heroes and prime examples of what to expect from the Disciplines, our class system. While they were put in the game, they never got the attention I wanted them to have, nor were all assets used. I envisioned [...]

A Trip Back To McDonaldland

Some time ago a friend of mine mentioned how he still at times breaks out the Super Nintendo to play the game Hook, a platform game based on the movie by the same name. That actually ignited a pang of nostalgia; I myself immediately associated that with the Ocean range of platform games and as [...]

Beakless

Back when I was content lead at Spellborn Works, I created multiple ‘mood pieces’ to reflect upon the universe of “The Chronicles of Spellborn”. These texts were written at a conceptual level, to provide artists and fellow designers with an idea of how the game world behaved on its own. This rough text was meant for [...]

Cauldron

Back when I was content lead at Spellborn Works, I created multiple ‘mood pieces’ to reflect upon the universe of “The Chronicles of Spellborn”. These texts were written at a conceptual level, to provide artists and fellow designers with an idea of how the game world behaved on its own. This rough text was meant for [...]

Role-playing Inception

(Some very light spoilers.) It’s bloody obvious ain’t it? Inception is just perfect as a role-playing game. Wandering around dreamscapes trying to rob the target of an idea or trying to put an idea in him is great quest material. And it becomes a great group-effort if you try to ‘go deeper’. The film’s premise [...]