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Archive for the ‘The Chronicles of Spellborn’ Category

Merald Heragon – Master Wrathguard

At one point during TCOS development we created the Discipline Masters, a set of the Enclave’s greatest heroes and prime examples of what to expect from the Disciplines, our class system. While they were put in the game, they never got the attention I wanted them to have, nor were all assets used. I envisioned [...]

Isarah Nenuse – Master Void Seer

At one point during TCOS development we created the Discipline Masters, a set of the Enclave’s greatest heroes and prime examples of what to expect from the Disciplines, our class system. While they were put in the game, they never got the attention I wanted them to have, nor were all assets used. I envisioned [...]

Nolden Krainstyn – Master Trickster

At one point during TCOS development we created the Discipline Masters, a set of the Enclave’s greatest heroes and prime examples of what to expect from the Disciplines, our class system. While they were put in the game, they never got the attention I wanted them to have, nor were all assets used. I envisioned [...]

Shift – Master Skinshifter

At one point during TCOS development we created the Discipline Masters, a set of the Enclave’s greatest heroes and prime examples of what to expect from the Disciplines, our class system. While they were put in the game, they never got the attention I wanted them to have, nor were all assets used. I envisioned [...]

Gerreth Bournbray – Master Runemage

At one point during TCOS development we created the Discipline Masters, a set of the Enclave’s greatest heroes and prime examples of what to expect from the Disciplines, our class system. While they were put in the game, they never got the attention I wanted them to have, nor were all assets used. I envisioned [...]

Nhiana Flammeon – Master Deathhand

At one point during TCOS development we created the Discipline Masters, a set of the Enclave’s greatest heroes and prime examples of what to expect from the Disciplines, our class system. While they were put in the game, they never got the attention I wanted them to have, nor were all assets used. I envisioned [...]