Screen doesn’t scale to hardware and is very small.
“Silly Android and its silly Back button and silly multitasking nonsense. This is originally an Iphone game! Pressing the Back button will close the game entirely without warning. That’ll teach’em how to use a REAL smartphone!”
Level design is crap until the last world (which is classic Kirby).
You cannot die.
The ‘yarn-gimmicks’ are used sparingly.
“Wait… What was that Sony-game again? Little Big-somewhat? With the stitched puppet? Yeah, brilliant voice-over there! Let’s get that guy in our stitched game! Eh, he actually costs money? Crap, just grab a random British chap then…”
“Why don’t we lock players into a first-person view and force them to find and point out a tiny spot we deem to be important, but which is completely non-interesting to everyone else? That’s sure to gain the appreciation of players!”
And then there are two similar campaigns to work through.
Money/items ratio is completely unbalanced.
“How about we put in a difficulty spike where you get an insanely difficult boss at around level 25? You’d need to grind an additional 25 levels just to defeat it! And we put that in the second campaign as well! We’re geniuses!”
“I’ve got it! We’ll integrate online features, but ask our players to log in separately by pressing an additional button each and every time they start the game anew! It’ll be like PSN doesn’t exist! Awesome!”