Posts Tagged ‘metroid: other m’

GBU – Metroid: Other M (Wii)

Metroid: Other M

Good

  • Fast game flow.
  • Good sense of control during normal combat.
  • Familiar and awesome “walking tank” feel at the end of the game.

Bad

  • Horrible story that’s presented just as horribly.
  • Stupid intelligence-challenging skill-unlock ‘mechanism’.
  • Aim the Wii Remote to shoot missiles.

Ugly

  • “Why don’t we lock players into a first-person view and force them to find and point out a tiny spot we deem to be important, but which is completely non-interesting to everyone else? That’s sure to gain the appreciation of players!”
Posted: March 24th, 2011
Categories: Games
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Other M Sequence Break

And so the dance starts anew. It’s the first proper sequence break it seems. While using that particular morph ball tunnel, I thought of this a few times myself, but every attempt failed. This solution is most impressive and hopefully the first of many.

And remember kids: it’s not a true Metroid until somebody breaks it.

Posted: September 6th, 2010
Categories: Blog, Games
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Comments: 1 Comment.

An Other M

Samus has never been more badass

Just over 11 hours and another Metroid has been completed 100%. You could say that means I can now start waiting two to three years again to get my next fix, but I think I’ll be replaying this one a few times.

While it’s not a classic by any stretch of the imagination, Metroid: Other M (Wii) simply flows nice enough to be played through again and again. Its flow is reminiscent  of Zero Mission in that respect. Another game for which initial reactions were mixed, but in the end turned out to be a kind of apex for the series in a way nobody had realized beforehand.

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Posted: September 5th, 2010
Categories: Games
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