Good Fast game flow. Good sense of control during normal combat. Familiar and awesome “walking tank” feel at the end of the game. Bad Horrible story that’s presented just as horribly. Stupid intelligence-challenging skill-unlock ‘mechanism’. Aim the Wii Remote to shoot missiles. Ugly “Why don’t we lock players into a first-person view and force them [...]
And so the dance starts anew. It’s the first proper sequence break it seems. While using that particular morph ball tunnel, I thought of this a few times myself, but every attempt failed. This solution is most impressive and hopefully the first of many. And remember kids: it’s not a true Metroid until somebody breaks [...]
Just over 11 hours and another Metroid has been completed 100%. You could say that means I can now start waiting two to three years again to get my next fix, but I think I’ll be replaying this one a few times. While it’s not a classic by any stretch of the imagination, Metroid: Other [...]