- Utterly gorgeous and silky smooth graphics.
- Terrific soundtrack.
- Delightful combat-flow.
- Repetitive doen’t even begin to describe it.
- And then there are two similar campaigns to work through.
- Money/items ratio is completely unbalanced.
- “How about we put in a difficulty spike where you get an insanely difficult boss at around level 25? You’d need to grind an additional 25 levels just to defeat it! And we put that in the second campaign as well! We’re geniuses!”