Xenoblade is currently my Game of the Year 2011, and visions of the Monado seem to imply only Dark Souls might get a shot at giving it a run for its money. That said, the Gem Crafting in the game seems rather complex and could do with an explanation.
So having faffed about with gem crafting for a few hours now, I thought it prudent to share my experiences with the rest. It’s not 100% correct (at least, I assume so), but it’ll get you into the right mindset for Gem Crafting.
Just over 11 hours and another Metroid has been completed 100%. You could say that means I can now start waiting two to three years again to get my next fix, but I think I’ll be replaying this one a few times.
While it’s not a classic by any stretch of the imagination, Metroid: Other M (Wii) simply flows nice enough to be played through again and again. Its flow is reminiscent of Zero Mission in that respect. Another game for which initial reactions were mixed, but in the end turned out to be a kind of apex for the series in a way nobody had realized beforehand.