Xenoblade is currently my Game of the Year 2011, and visions of the Monado seem to imply only Dark Souls might get a shot at giving it a run for its money. That said, the Gem Crafting in the game seems rather complex and could do with an explanation. So having faffed about with gem [...]
Good Excellent graphical style. Very co-op friendly. Fun boss-fights. Bad Level design is crap until the last world (which is classic Kirby). You cannot die. The ‘yarn-gimmicks’ are used sparingly. Ugly “Wait… What was that Sony-game again? Little Big-somewhat? With the stitched puppet? Yeah, brilliant voice-over there! Let’s get that guy in our stitched game! [...]
Good Fast game flow. Good sense of control during normal combat. Familiar and awesome “walking tank” feel at the end of the game. Bad Horrible story that’s presented just as horribly. Stupid intelligence-challenging skill-unlock ‘mechanism’. Aim the Wii Remote to shoot missiles. Ugly “Why don’t we lock players into a first-person view and force them [...]
Good Refreshing yet classic 2D platforming. A game full of ‘joie de vivre’. Excellent challenge and lots of content. Bad Shake-controls are mandatory and required. Horribly dull remixed by-the-numbers soundtrack. Presentation can be too basic and ill-fitting at times. Ugly “Co-op is too easy, so let’s up the challenge of the game. Then two players [...]
Er was eens… een Nederlands Nintendo magazine. Het heette N3, was opgezet door Niels ‘t Hooft en feitelijk de bron van m’n eerste schrijfklussen. Voor een artikel over Pokémon had ik een leuk idee wat half uit frustratie was geboren. Want hoewel Nintendo al jaren hun games in het Duits en Frans vertaalden, was Nederlands [...]
Just over 11 hours and another Metroid has been completed 100%. You could say that means I can now start waiting two to three years again to get my next fix, but I think I’ll be replaying this one a few times. While it’s not a classic by any stretch of the imagination, Metroid: Other [...]