👋 Hello. I am Vincent Leeuw and this is my blog.
👋 Hello. I am Vincent Leeuw and this is my blog.
Well, here you go. →
February 21st, 2019
Yeah, that didn't go well. Curse of Strahd really is one mean D&D campaign. Definitely not for beginners. The problem being that toning it down too much, or softening the blows for players, will cut into the setting's atmosphere of dread. It's a thin line to walk and ... →
February 16th, 2019
Massive cross-over event with two D&D parties consisting of eight players in total, both of which have me as their Dungeon Master. Converted the D&D Next module Vault of the Dracolich for this mega-session. Very satisfying to have months of hints sprinkled throughout the sessions come ... →
February 2nd, 2019
Just a quiet day at the gym. →
January 13th, 2019
For me, in general 2018 was the year of Metroidvania. There was an abundance of examples of the genre being released and it's hard to point out another year in which fans of the genre got so much to play with. Yet, it wasn't alone and 2018 saw a slew of other ... →
December 27th, 2018
Now here's a fun gaming article: the Video Game History Foundation has a story on the lost version of SimCity for the Nintendo Entertainment System. Yup, the 8-bit original. That a lower fidelity version was possible, was already clear through the release of different versions and the original concept being ... →
December 26th, 2018
It's hard to imagine now, but the initial Tomb Raider was one of the first 3D games to teach people how to move in a world made out of polygons. Next to the planar gliding of Wolfenstein 3D and Doom, Tomb Raider felt liberating and complex. That it kind of ... →
November 6th, 2018