๐Ÿฅ‡ Gamification? Use 20 card game learnings instead

Mark Rosewater, of Magic: The Gathering design fame, provides a one hour talk from GDC 2016 about 20 years of working on the collectible card game. To me they're the essence of gamification. Gamification lessons That's because the most remarkable thing about the lessons, is that despite some very specific M:TG ...



๐ŸŽ‡ Unforgetting Child of Eden

Back when motion controls were something new for video game consoles, Tetsuya Mizuguchi announced Child of Eden for Xbox 360 with Kinect support. It was exciting that the creator of Rez would finally create a sequel or a spiritual successor with Rez HD being released for Xbox 360 as well. But it ...



๐ŸŽญ Improv in the ’Lab

Iโ€™ve seen BoJack Horseman. Both seasons. So the idea of doing improv theatre was... a bit awkward. Still, Iโ€™ve played enough Dungeons & Dragons to know that there is a certain power to the theatre part of role-playing games and thatโ€™s definitely something Iโ€™d like to cultivat...





๐ŸŽฎ Axiom Verge as part of the Metroid lineage

Axiom Verge has been released for PS4 and with it, Metroidvania is suddenly one of the most talked about genres. Still, it's not just praise that Axiom verge is harvesting. Having put in a delightful 10 hours so far, I kind of get where everybody is coming from and wrote that ...



๐Ÿ˜ฑ The frightening future of virtual reality

A few weeks ago I attended the first Dutch VR Meetup at the Rockstart-headquarters in Amsterdam. As the name indicates, the meetup was completely focused on the Oculus Rift and its brethren. Many headsets were present to provide a peek into virtual reality video images and computer generated worlds. Some ...



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