"Hidetaka Miyazaki Sees Death as a Feature, Not a Bug"

“I’ve never been a very skilled player,” Miyazaki told me recently, via Zoom. He was sitting in his office, a book-lined room in the Shinjuku ward of Tokyo. “I die a lot. So, in my work, I want to answer the question: If death is to be more than a mark of failure, how do I give it meaning? How do I make death enjoyable?”

A great article by Simon Parkin to look back on, now that the dust has settled around Elden Ring.