⚔️ Lost Sphear looks to fix combat

I am Setsuna was a love-letter to Chrono Trigger, yet it ever so slightly missed the mark with its combat system. All combat abilities basically took place within one second, making each of them have more or less the same impact: sparkly thing happens, numbers pop-up.

Based on this walk-through of the Switch demo, it seems they've taken that problem to heart and slowed down combat a bit more to show what characters are actually doing. Should up the dramatic flair of combat and make double an triple tecs all the more satisfying again.