๐Ÿ‘‹ Hello. I am Vincent Leeuw and this is my blog.


๐ŸŽญ Improv in the ’Lab

Iโ€™ve seen BoJack Horseman. Both seasons. So the idea of doing improv theatre was... a bit awkward. Still, Iโ€™ve played enough Dungeons & Dragons to know that there is a certain power to the theatre part of role-playing games and thatโ€™s definitely something Iโ€™d like to cultivat...





๐ŸŽฎ Axiom Verge as part of the Metroid lineage

Axiom Verge has been released for PS4 and with it, Metroidvania is suddenly one of the most talked about genres. Still, it's not just praise that Axiom verge is harvesting. Having put in a delightful 10 hours so far, I kind of get where everybody is coming from and wrote that ...



๐Ÿ˜ฑ The frightening future of virtual reality

A few weeks ago I attended the first Dutch VR Meetup at the Rockstart-headquarters in Amsterdam. As the name indicates, the meetup was completely focused on the Oculus Rift and its brethren. Many headsets were present to provide a peek into virtual reality video images and computer generated worlds. Some ...



๐ŸŽฎ Muramasa is a triumph of repetition

Often when talking about games that are not so good, the following line is uttered: "It's such a repetitive gameโ€ฆ" I've even used this phrase and its ilk multiple times myself. Each and every time it seems justified. But over the course of the last three years, it's been slowly cr...



๐ŸŽฎ Destiny beta musings

Destiny never had its pedigree work for me. Back at the start of the century, Halo: Combat Evolved was a first-person shooter that finally had sensible controls for a games console and allowed for co-op play. But there was little else that kept me hooked. For example: it had this ...



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