2016-03-19 — Vincent Leeuw

When Nintendo stopped talking to its players

When Metroid Prime was released it was heralded as something of a miracle. So many years after Super Metroid, nobody thought Nintendo would release another …

Gamification? Use 20 card game learnings instead 2016-05-05 — Vincent Leeuw

Gamification? Use 20 card game learnings instead

Mark Rosewater, of Magic: The Gathering design fame, provides a one hour talk from GDC 2016 about 20 years of working on the collectable card game. To me …

2016-07-23 — Vincent Leeuw

Ingress VS. Pokémon Go: Location Monsters

Having played Ingress for a few years, people were kind of surprised that I held out until the official launch of Pokémon Go in the Netherlands to try it. Yet, …

2016-08-18 — Vincent Leeuw

“They told me I could be anything in VR, so I became myself”

Back at the start of the millennium, the online world was just recovering from its first bubble. But amongst the various train wrecks of businesses grappling …

2016-08-31 — Vincent Leeuw

Why did design cross the flat road?

Skeuomorphism is dead. It’s been dead for so long that we don’t really notice its absence any more. That said, I can still remember the Battle of Gloss, the …

2016-09-26 — Vincent Leeuw

Xbox-as-a-Service VS. muddled PlayStation messaging

After the somewhat awkward presentation of the PlayStation 4 Pro a lot of people were understandably confused about the future of PlayStation. Was this aimed …

2016-11-20 — Vincent Leeuw

Are nerds the problem?

Well, this is awkward. Most core gamers know of the Gamergate group, its ties to the alt-right and the sheer indecency and awkwardness it brings along. But …

2016-11-20 — Vincent Leeuw

You were there

Truly a piece of art. Ordered through Cook & Becker.

2016-12-20 — Vincent Leeuw

Samurai Warriors 4 (PS4)

For many years people have watched Koei’s Warriors/Musou series of games and collectively shook their heads at it. So how could Samurai Warriors 4 possibly be …

Super Metroid's teachings 2017-01-10 — Vincent Leeuw

Super Metroid's teachings

If you're making a game that breaks from convention, set that expectation early and show the player — force them to understand — through level design how yours …

2017-01-24 — Vincent Leeuw

Nioh (PS4)

It has taken a suspiciously long time before anyone attempted to emulate the success of Demon’s Souls and its offspring the Dark Souls series. Only two years …

2017-03-06 — Vincent Leeuw

Axiom Verge, looking back

It was some time ago that I claimed Axiom Verge to be Metroid 5. It wasn't until this weekend that my brain finally accepted it as a new 'home'. It's something …

2017-06-26 — Vincent Leeuw

Hot billboard

It can get warm in the Netherlands. Not often, but we have our moments.

2017-09-04 — Vincent Leeuw

Sundered (PS4)

Truth to be told, I didn't expect Sundered to be any good. Sure, it looked the part in the trailer, but that initial vid also seemed to put an ungodly emphasis …

2017-09-10 — Vincent Leeuw

Destiny 2 (PS4)

Hitting level 20 does nothing of course. If anything Destiny 2 starts at level 20. An imposed maximum level that marks the end of easy steady progression and …

Lost Sphear looks to fix combat 2017-09-25 — Vincent Leeuw

Lost Sphear looks to fix combat

I am Setsuna was a love-letter to Chrono Trigger, yet it ever so slightly missed the mark with its combat system. All combat abilities basically took place …

2017-09-26 — Vincent Leeuw

Metroid: Samus Returns (3DS)

After completing Metroid Prime I summarised the game as, "a good Metroid in 3D, but not a Super Metroid in 3D." Of course, a Super Metroid in 3D would never …

The Mummy Demastered is... a metroidvania? 2017-09-26 — Vincent Leeuw

The Mummy Demastered is... a metroidvania?

Metroidvania is anything but a dead genre, but this "resurrection" might be a bit on the nose. The Mummy Demastered combines the ancient evil entities of …

2017-11-21 — Vincent Leeuw

Roleplaying

My new priest character for Dungeons & Dragons has some flaws...

WipEout Omega Collection gains VR mode 2017-12-10 — Vincent Leeuw

WipEout Omega Collection gains VR mode

I am honestly not sure if this is the greatest or worst thing ever. Sony has just announced a VR mode for WipEout Omega Collection. Which makes sense as about …

2018-01-02 — Vincent Leeuw

Getting reacquainted with Dungeons & Dragons

I've been playing Dungeons & Dragons for around 20 years now, primarily with a small group of friends that were into the entire role-playing thing to start …

2018-02-16 — Vincent Leeuw

Vaartsche Rijn

No light rail. Yet. Kind of love the contrasts in this one.

2018-02-21 — Vincent Leeuw

The Legend of Zen

The one thing that I noticed after about an hour of play was "well, the weapon degradation isn't that bad." Not that it was the main focus point, but I do …

2018-03-06 — Vincent Leeuw

Tiny battle

One of the last battles of Sunday's Dungeons & Dragons session. Surprisingly fiery as well.