Games, games, and Vincent

Why did design cross the flat road?

Why did design cross the flat road?

2016-08-31 — Vincent Leeuw

Skeuomorphism is dead. It’s been dead for so long that we don’t really notice its absence any more. That said, I can still remember the Battle of Gloss, the …

“They told me I could be anything in VR, so I became myself”

“They told me I could be anything in VR, so I became myself”

2016-08-18 — Vincent Leeuw

Back at the start of the millennium, the online world was just recovering from its first bubble. But amongst the various train wrecks of businesses grappling …

Ingress VS. Pokémon Go: Location Monsters

Ingress VS. Pokémon Go: Location Monsters

2016-07-23 — Vincent Leeuw

Having played Ingress for a few years, people were kind of surprised that I held out until the official launch of Pokémon Go in the Netherlands to try it. Yet, …

Gamification? Use 20 card game learnings instead

2016-05-05 — Vincent Leeuw

Mark Rosewater, of Magic: The Gathering design fame, provides a one hour talk from GDC 2016 about 20 years of working on the collectable card game. To me …

When Nintendo stopped talking to its players

When Nintendo stopped talking to its players

2016-03-19 — Vincent Leeuw

When Metroid Prime was released it was heralded as something of a miracle. So many years after Super Metroid, nobody thought Nintendo would release another …

Child of Eden (PS3)

Child of Eden (PS3)

2016-01-01 — Vincent Leeuw

Back when motion controls were something new for video game consoles, Tetsuya Mizuguchi announced Child of Eden for Xbox 360 with Kinect support. It was …

Improv in the 'Lab

Improv in the 'Lab

2015-09-30 — Vincent Leeuw

I’ve seen BoJack Horseman. Both seasons. So the idea of doing improv theatre was... a bit awkward. Still, I’ve played enough Dungeons & Dragons to know …