Games, games, and Vincent
Why did design cross the flat road?
Skeuomorphism is dead. It’s been dead for so long that we don’t really notice its absence any more. That said, I can still remember the Battle of Gloss, the …
“They told me I could be anything in VR, so I became myself”
Back at the start of the millennium, the online world was just recovering from its first bubble. But amongst the various train wrecks of businesses grappling …
Ingress VS. Pokémon Go: Location Monsters
Having played Ingress for a few years, people were kind of surprised that I held out until the official launch of Pokémon Go in the Netherlands to try it. Yet, …
Gamification? Use 20 card game learnings instead
Mark Rosewater, of Magic: The Gathering design fame, provides a one hour talk from GDC 2016 about 20 years of working on the collectable card game. To me …
When Nintendo stopped talking to its players
When Metroid Prime was released it was heralded as something of a miracle. So many years after Super Metroid, nobody thought Nintendo would release another …
Child of Eden (PS3)
Back when motion controls were something new for video game consoles, Tetsuya Mizuguchi announced Child of Eden for Xbox 360 with Kinect support. It was …
Improv in the 'Lab
I’ve seen BoJack Horseman. Both seasons. So the idea of doing improv theatre was... a bit awkward. Still, I’ve played enough Dungeons & Dragons to know …